Original Music · Contributing Composer · Reverting Castles · 2D Action / Beat ’Em Up · Upcoming

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Demon Crush is a Japanese-fantasy sidescrolling action game built around expressive combat, fast movement and supernatural enemies. The music needed to sustain an aggressive pace while retaining a recognisable connection to the game's mythological world.
I composed music within the project's wider soundtrack, combining metalcore riffs, electronic production and traditional Japanese instrumental colours. I worked on thematic material and musical transitions to support the contrast between high-pressure battles and darker atmosphere.
The musical palette includes shamisen, koto, shakuhachi and shō-inspired timbres alongside distorted guitars, heavy drums and electronic beats.
Technical scope: Original composition, musical transitions and game-oriented cue design. This case study focuses on musical work rather than a middleware implementation demo.
Official game trailer
