Original Game Music · Composer · No More Games Studio · Dark-Fantasy Roguelike Deckbuilder · Steam Early Access

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Listen to the score

https://w.soundcloud.com/player/?url=https%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F2187225335&color=%237e69bf&auto_play=false&show_comments=false&visual=true

Open the soundtrack playlist on SoundCloud

The brief

Fall of the Son is a dark-fantasy roguelike deckbuilder where play alternates between strategic decisions, exploration and battles. The music needs to establish the setting, then increase pressure without obscuring the player's decisions.

My contribution

The current public soundtrack contains seven tracks (17:48), covering the title screen, two overworld cues, two battle pieces and a two-part boss sequence. The full set is available in the SoundCloud player above.

Musical decisions

Across the seven cues, I developed a hybrid orchestral palette combining orchestral writing, electric guitar and taiko-inspired percussion. The music spans the title screen, exploration, regular combat and boss encounters.

The additional overworld cue, second combat piece and two-part boss music broaden the score beyond its initial three-cue presentation. The arrangement changes intensity and density between contexts while retaining the same dark-fantasy musical language.

The score is intentionally hybrid rather than purely orchestral: the heavier and contemporary production elements help define its identity.