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Themes built around narrative pacing, emotion and movement to picture.

Orchestral scoring is as much about what to leave out as what to build. These projects show long-form thematic progression, musical contrast between gameplay contexts and precise synchronisation to visual storytelling.


Featured music

Fall of the Son: hybrid orchestral dark fantasy

Composer · Dark-fantasy roguelike deckbuilder

Seven original cues span the title screen, two overworld pieces, two combat tracks and a two-part boss sequence. Orchestral writing, electric guitar and forceful percussion connect reflective exploration to battles.

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https://w.soundcloud.com/player/?url=https%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F2187225335&color=%237e69bf&auto_play=false&hide_related=true&show_comments=false&show_reposts=false&visual=true

Listen on SoundCloud


Dodo Duckie: animated cutscene scoring

Original music & cutscene sound design · Xbox Game Pass

I composed and synchronised music and sound effects for five animated cutscenes. Cartoon orchestration and light big-band writing follow visual comedy, action and emotional timing.

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Dodo Duckie: cutscene music & sound design

Dodo Duckie: cutscene music & sound design

Watch the cutscene music excerpt on YouTube

Explore the project


Lucid: evolving narrative score

Composer · Modular exploration music

A ten-minute piece evolves from piano into broader jazz-orchestral textures. Built as ten one-minute musical sections, it demonstrates emotional development that can also support modular playback.

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https://w.soundcloud.com/player/?url=https%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F2009400492&color=%237e69bf&auto_play=false&hide_related=true&show_comments=false&show_reposts=false&visual=true

Listen on SoundCloud


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