Welcome!
Hi there!
I'm Yanni Ziangos or YannZ, a game-music composer blending organic textures, jazzy flair, and cinematic depth. I'm passionate about crafting soundtracks that evolve with your gameplay and resonate with players long after the credits roll.
Discuss your game music: [email protected]
Listen by style
High-Action & Combat · Cinematic & Orchestral · Folk & Culturally Inspired · Cozy & Narrative · Dark & Heavy Hybrid
About Me
Featured Projects
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Demon Crush (Beat ‘Em Up/Slasher)
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https://soundcloud.com/yzprod/sets/demon-crush-ost-1?si=b829c82b61b841c6b870d89764e13be7&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
“Demon Crush” is a brutal dark-fantasy action game where Japanese mythology collides with metalcore fury. If you love heavy riffs, demonic worlds, and fast-paced combat, this one will hit hard. Listen to four exclusive unreleased tracks from the upcoming Demon Crush OST.
Demon Crush features an intense and atmospheric soundtrack blending metalcore aggression with traditional Japanese instruments and modern electronic production. As one of the composers, I helped shape the game’s musical identity through a sound palette that fuses distorted guitars, shamisen, koto, shakuhachi, shō, and trap-inspired beats to create a world that feels both ancient and futuristic.
- Hybrid Sound Design: The score merges metal, Japanese traditional instruments, and electronic elements to reflect the game’s dark spiritual tone.
- Collaborative Composition: Working alongside the main audio team, I developed adaptive cues and themes applied to FMOD.
- Exclusive Preview: This section features four undisclosed tracks from the upcoming Demon Crush original soundtrack, offering a first look into its evolving world.
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Dodo Duckie
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Released on Steam, Xbox & Game Pass
Genre: Platformer/Puzzle Cozy Game
Style: Orchestral & light big band (cartoonish)
Energy: Low to high
Game Pass: Since October 22, 2026 · Xbox announcement
Dodo Duckie: I created the soundscapes most the cutscenes for the game, including music and sound effects. The developers wanted something classic and eternal, a mixture between Courage the Cowardly Dog and Oswald.
Dodo Duckie
https://www.youtube.com/watch?v=cHVDMHMYENU

A game by Bornmonkey
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Pizza Kidd (Retro Beat-Em-Up)
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https://soundcloud.com/yzprod/sets/high-energy-stuff?si=ef127e5ed9914411b63ad7d85668795d&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
“Pizza Kidd” is the 90’s Beat-Em-Up that we all we wished existed again. If you were fan of arcades or SEGA this will be your jam. Listen to Crusty Business as well as sketches similar to it.
Pizza Kidd is a high-energy indie action game soundtrack featuring synth-heavy textures and breakbeat-driven rhythms. I contributed original music to the game's fast-paced action, using breakbeat rhythms, synth textures and jazz-fusion influences to reinforce gameplay momentum.
- Dynamic Energy: Tracks combine layered synths and punchy breakbeats to match the game’s rapid action and vibrant aesthetic.
- Japanese Jazz Fusion & Hip-Hop: The devs have a pretty deep love for Hip & Hop and for games that applied Jazz Fusion to their OSTs.
- Adaptive Music: Adaptive Music using FMOD for the different levels and boss battles.
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Flockers: Birds of a Feather
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